Gaming Community
Gaming server with a looking-for-group area, twenty game channels, a tournament section and guide forums.
228
Channels
23
Categories
164
Roles
0
Emojis
419
Settings
What the server looks like
Channels, roles and the places the bot works
Roles164Displayed separately
Rebuilt from the blueprint's own data. Channels, roles, role colors and features are real. The members are placeholders, there to show how the separately displayed roles organize the server.
About this setup
Built for a server that grows. The looking-for-group area is separated from the conversation, because each buries the other otherwise: whoever needs a team does not want to scroll through fifty messages, and whoever is talking does not want to keep reading "one more?". Each of the twenty games has its own channel and its own role. That sounds like a lot, but it is the only way a smaller game is not permanently drowned out by the biggest one - and at the same time the role picker gets you exactly what you care about. The competition section is a complete tournament pipeline: announcements, rulebook, sign-up, bracket, results, plus an internal channel for disputed calls and a forum for match reports. Guides and tech help live as forums with tags from beginner to advanced and a solved status - a good guide is gone from the chat after three days, in a forum you still find it next year. The voice area separates group sizes instead of mixing them: open lounges, fixed five-stacks, duos and a tournament stage with a spectator channel. On top comes the full bot setup - logs per event type, a five-step warning escalation, the security system, a ticket system with follow-up questions per concern, applications with their own questions per role, an economy with goods, and achievements.
Ratings
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